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We are a games collective of world-class games professionals and restless creators who care about two things: bringing people together, and incredible, surprising video games.

A NEW KIND OF GAMES LABEL

TELL US ABOUT YOUR GAME

WE PUBLISH

THE CULT

WITCH BEAM

FOUNDER / CEO

HELEN BURNILL

KORINA ABBOTT

LISY KANE

COO

RACHEL ROSSITER

FINANCE DIRECTOR

SARA K

PRODUCTIION DIRECTOR

MADORIUM

PRIDEFUL SLOTH

BRIGHTROCK GAMES

JANE JOHNSTON

BIZDEV DIRECTOR

GROWTH CONTENT CREATOR

BRAND MAREKTING 

CHARLOTTE NANGLE

HEAD OF COMMUNITY

ALEX DAVIS

MARKETING MANAGER

SARAH MANN

PRODUCT DIRECTOR

JOHN RICKNE

SNR PR MANAGER

RACHEL MACPHERSON

PR EXECUTIVE

DAVID RATTIGAN

TIKTOK SPECIALIST

LOUISA GILLEY

INFLUENCER EXECUTIVE

GEORGIE CHRISTOFOROU

INFLUENCER EXECUTIVE

MATTO CARMICHAEL

ADMIN ASSISSTANT

APOLLO GILLYON

COMMUNITY MANAGER

GLORIA NAVA

1

We are here to build communities where we find our people, we believe they will find us more. We build alliances and spaces forged by shared passion

2

We speak sideways. Expect respect, and treat everyone who touches us with it.

3

The CULT starts with the creator. We are here to connect our developers to the people who love what they create - we are here to amplify

4

We are hustlers. We work hard for our games. We are always hungry for better. We are restless creatives in our own right

5

We are building with our partners, we eat together, we build together. No old-school power dynamics.

6

The dev makes the game. We are here to prevent expensive mistakes, and to pour gasoline on fire our creators start

7

We are excited about creators, developers, content creators, streamers, creatives within our communities – we are genuinely passionate about our CULT creators however they come to us

8

We’re human. We shoot straight & we give a damn

VALUES

"I've never been manhandled like this in my life and apparalty I'm a bottom"

- a former co-worker

"I'm scared"

- Jesus Christ

"These people are
absolute idiots"

- Winston Churchilla

TESTAMONIALS

1

We are here to build communities where we find our people, we believe they will find us more. We build alliances and spaces forged by shared passion

2

We speak sideways. expect respect, and treat everyone who touches us with it.

3

The CULT starts with the creator. We are here to connect our developers to the people who love what they create - we are here to amplify

4

We are hustlers. We work hard for our games. We are always hungry for better. We are restless creatives in our own right

5

We are building with our partners, we eat together, we build together. No old-school power dynamics.

6

The dev makes the game. We are here to prevent expensive mistakes, and to pour gasoline on fire our creators start

7

We are excited about creators, developers, content creators, streamers, creatives within our communities – we are genuinely passionate about our CULT creators however they come to us

8

We’re human. We shoot straight & we give a damn

VALUES

HELEN BURNILL

FOUNDER

THE CULT

BRIGHTROCK GAMES

MADORIUM

PRIDEFUL SLOTH

WITCH BEAM

RACHEL ROSSITER

FINANCE DIRECTOR

JOHN RICKNE

PRODUCT DIRECTOR

OLI PALMER

PRODUCER

SARA K

GROWTH CONTENT CREATOR

NEWS

ARTICLE

New indie label Cult Games:
"Real breakouts don't come from the boardroom"

GALACTICARE  REVIEW

"Galacticare is a smashing space management sim in the Bullfrog tradition, with a great implicit and explicit sense of humour."
- Rock, Paper, Shotgun

GALACTICARE  REVIEW

"An incredibly charming hospital sim." 4/5

GALACTICARE REVIEW

"Galacticare is a must-try for management sim enthusiasts and novices" 10/10

inside info

NEWSLETTER

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